It includes an immense set of features, like powerful animation tools, a built-in terrain editor, sound mixing, and support for mobile, AR, VR, game consoles, and other devices. Unity is a massively popular cross-platform 3D and 2D game engine. Here is an overview of the topics in this article:īut before all of that, let’s start with some basics. Then we will discuss the specific benefits of CI/CD for Unity projects, the many technical challenges you need to consider, and the few solutions out there. Before we cover the technical details, we will discuss how DevOps, in general, is undervalued in the video game industry, as is the rapidly growing value CI/CD can provide. The following figure shows how you can create a free private repo to send your projects to Unity Cloud Build.Ī few remarks: it is mandatory to initialize an empty Git repository skip adding any gitignore, readme or license files since the Git repository will synchronize with the Plastic SCM repo, which already contains all the data and history needed.This article will go over the increasing necessity of continuous integration and deployment for Unity games. They are using a Free intermediate GitLab repo to achieve it. I chose GitLab as the bridge between Plastic SCM Cloud and Unity Cloud Build because this is what one of our customers suggested. We will use GitSync to push the Plastic SCM changes to the Git hosting service to trigger builds for Unity Cloud Build. GitSync allows the Plastic SCM user to sync a Plastic repository with a Git hosted repository. Use GitSync to push from Plastic to a Git repo This action triggers a new Unity build because Unity Cloud is constantly checking for new changes to appear. We will use GitLab, GitHub, Bitbucket or any other Git hosting service as a bridge between Plastic Cloud and Unity Cloud Build.Įvery time the team needs a new build, they will synchronize the Plastic Cloud repository with the Git cloud repository. Unity Cloud Build provides a great platform to build and test the game the only issue is you can't connect it to Plastic SCM (yet!). And, that's where Unity Cloud Build enters the scene. To achieve this, the game has to be properly built and tested multiple times before the release date. The workflow is simple-all the development will take place inside Plastic SCM.ĭevelopers and artists will work together using the same repository and one day they will ship a cool game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |